In the second session, generating ideas for more assets were the key focus. This would allow plenty of time to make assets that are good quality and are appropriate given the chosen style.

Along with these, more ideas for backgrounds were developed:

  • Inside the castle doors
  • A design for the graveyard
  • A maze as one of the backgrounds for a mini game

These assets were split between us as the following, one of us would produce:

Castle, Sword, Shield, Creature, Large doors/drawbridge, Knight, Lanterns, Candles, Keys, Icon/idol

and the other would produce:

Armour (helmet, chest peice etc.), Bridge (rope and stone), Backgrounds (mountains), Ghost, No entry sign, Gravestone, Campfire, Skeletons & skulls, Magical elements (fireballs electricity etc.), Overgrown/dead plants

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