CT6018: Magma and Ice Swords in UE4

After playing around in Substance Painter, I think I have worked out the general workflow and have now made two swords for my assets pack.

I sturggled to work out why my emissive textures were not glowing as much as I thought they would, but remembered that I could edit these textures within Unreal 4.

I am quite proud of the results, though the models may need a bit of refining. But because I have a better understadning on Substance painter I can start doing the other weapons.


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