CT6035 – S1606831 – Blog 5

In the past weeks I created the base mesh for the character in 3ds max. The character is not to the highest detail, but will be able to be improved upon using mudbox, which is what I hope to use, or Sub Division modelling.

Leave a Reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.