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Biography

Skills

  • CT6035 Character Development – Reflections on the Project

    0 standard
  • CT6035 Character Development – Rigging and Animating the Character

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  • CT6035 Character Development – Texturing the Character

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  • CT6035 Character Development – Retopologising the mesh

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  • CT6035 Character Development – Finishing the High Poly Character

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  • CT6035 Character Development – Beginning Sculpting

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  • CT6035 Character Development – Mesh Components

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  • CT6035 Character Development – Adjusting the mesh

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  • CT6035 Character Development – Base Mesh Modelling

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  • CT6035 Character Development – Character Planning

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  • CT6018 Indie Games Development – Final Asset Pack (Week 12 4th – 7th)

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  • CT6018 Indie Games Development – Textures and Mapping (Week 11 28th – 3rd)

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